3D Game Programming Using DirectX 3D Game Programming Using DirectX introduces the fundamental concepts of 3D computer game programming. C++ is the language used for this course because it is the standard language used for commercial games. DirectX is the de facto standard for programming in 3D. In this course, the student will learn how to design 3D games for Windows, creating a simple game as part of the course.
Applicable Job Roles: game programmers, and application developers Outline
Week 1: Creating a Device
Week 2: Rendering Vertices
Week 3: Using Matrices
Week 4: Creating and Using Lights
Week 5: Using Texture Maps
Week 6: Using Meshes
Prerequisites
Students must have taken 'Introduction to Windows Game Programming Using C++' course (ZGP11), or have equivalent experience.
Requirements
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We are looking for an instructor to teach this course. To apply please visit the Teach Online section for more information.
