Introduction to Game Production

Introduction to Game Production teaches the fundamental concepts for managing a game project. Game producers use a combination of creative and management skills to oversee games as they are being created. As such, a game producer must have an understanding of all of the various roles involved in creating computer games. Furthermore, a good producer must be able to avoid conflict while keeping the project on track. This course will help get you started in all of these areas.
Outline
Week 1: How to Make a Game
  • The Plan
  • The Team
  • The Business
Week 2: Understanding the Team
  • Design
  • Coding
  • Art
  • Audio
  • Management
  • QA
  • Business
  • Platform Manufacturer
Week 3: Game Concept
  • Genre
  • Multi-player vs. Single-Player
  • Platform
  • Target Market
Week 4: Project Planning
  • Gantt and Pert Charts
  • Estimating Time
  • Estimating Costs
  • Task Tracking
  • Milestones
  • Risks
Week 5: The Documents
  • The Game Design Document
    • Defining the Game
    • Core Gameplay
    • Contextual Gameplay
    • Story
    • Assets
  • The Technical Design Document
    • Requirements Capture
    • Requirements Analysis
    • Class Diagrams and UML
Week 6: Finalizing the Game
  • QA
  • Alpha Testing
  • Beta Testing
  • Gold
  • Shipping
Prerequisites
There are no prerequisites for this class. A working knowledge of Microsoft Excel and Microsoft Project is helpful.
Requirements
Windows system running Microsoft Excel. Having Microsoft Project is optional.

Books:
Required Book The Game Producer's Handbook

Additional information:

Your place in the course is confirmed by your payment. Introductory courses are intended for students with no experience in the subject matter and are seeking beginner level training.

Refund Policy: Please read our Terms and Refund Policy before registering for this course.

Additional Cost: Book and software might be required for the course. Read the Requirements and Book section for more information. Course fee does not include the book and software cost .

How eClasses Work:Instructors post lectures (text-based, no video or audio), reading selections, and hands-on assignments once a week in the online classroom. Students can discuss the assignments with the instructor and amongst themselves in the classroom area. This format has no set meeting time, which allows students to attend class at a time most convenient to them, yet still provides logically organized communication between class participants. Students can apply for the completion certificate after finishing the class.

2011

Price: $200.00
IWA-HWG Price: $100.00
Course No.: ZGC10
Instructor: Open Position
Co-instructor/TA:
CEUs: 3
Duration: 6 weeks
Open Courses:

Sorry, no other session is scheduled for this course. You can add this course to your wish list and we will notify you when other sessions are scheduled.

Instructor's Profile:
InstructorWe are looking for an instructor to teach this course. To apply please visit the Teach Online section for more information.
Before you register for this class, please read the Outline, Prerequisites, Requirements, Books, and Refund Policy sections carefully.
 

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